Common SFX List
These SFX are based on those found in the datafiles of the Marvel Heroic
Roleplaying Basic Game:
Absorption: On a successful reaction against a TYPE OF ATTACK action,
convert your opponent’s effect die into a POWER SET stunt or step up a
POWER SET power by +1 for your next action. Spend 1 PP to use this
stunt if your opponent’s action succeeds.
Afflict: Add a d6 and step up your effect die by +1 when inflicting TYPE
complication on a target.
Area Attack: Add a d6 and keep an additional effect die for each additional
Berserk: Add a die from the doom pool to one or more attack actions. Step
up the doom pool by +1 for each action; return it to the doom pool
when you’re done.
Boost: Shutdown your highest rated POWER SET power to step up another
POWER SET power by +1. Recover power by activating an opportunity
or during a Transition Scene.
Burnout: Double or step up POWER TRAIT for one action, or spend 1 PP to
do both. If that action fails, shutdown POWER TRAIT. Recover power by
activating an opportunity or during a Transition Scene.
Burst: Step up or double a POWER TRAIT die against a single target.
Remove the highest rolling die and add 3 dice for your total.
Collateral Damage: Instead of spending 1 PP, add d6 to the doom pool to
create a POWER SET stunt.
Constructs: Add a d6 and step up your effect die by +1 when using POWER
SET to create ASSET TYPE assets.
Conversion: When using POWER TRAIT in your dice pool, redirect STRESS
TYPE ONE to STRESS TYPE TWO at no cost.
Counterattack: On a reaction against a STRESS TYPE action attack, inflict
STRESS TYPE with your effect die at no PP cost or spend a PP to step it
up by +1.
Danger Sense: Spend 1 PP to add POWER TRAIT (or step up by +1 if already
in your pool) and reroll all dice on a reaction.
Dangerous: Add a d6 to your dice pool for an attack action and step back
highest die in pool by -1. Step up STRESS TYPE inflicted by +1.
Extra Effective: When including POWER TRAIT as part of an attack against
TARGET TYPE targets, add d6 and step up effect die by +1.
Extra Effort: Step up or double POWER TRAIT for one action, then step
back to 2d at -1. Recover power by activating an opportunity or during
a Transition Scene.
Focus: If a pool includes a POWER SET power, you may replace two dice of
equal size with one die +1 step larger.
Frenzy: At no cost, add existing STRESS TYPE to any dice pool including a
POWER SET power, then step up STRESS TYPE by +1.
Grapple: See Afflict.
Healing: Add POWER TRAIT to your dice pool when helping others recover
stress. Spend 1 PP to recover your own or another’s STRESS TYPE or
step back your own or another’s TRAUMA TYPE by -1.
Immunity: Spend 1 PP to ignore stress, trauma, or complications from
SPECIFIC ATTACK TYPE.
Invulnerable: Spend 1 PP to ignore STRESS TYPE or TRAUMA TYPE unless
caused by SPECIFIC ATTACK TYPE.
Multipower: Use two or more POWER SET powers in a single dice pool at
-1 step for each additional power.
Nova: Step up or double your POWER SET powers for that Scene, or spend
1 PP to do both. Take second-highest rolling die of each subsequent
action as STRESS TYPE.
Painful: Add d6 and step up effect die by +1 when using POWER SET
powers to inflict STRESS TYPE stress.
Power Surge: Use your current STRESS TYPE die as your effect die, then
step up your STRESS TYPE by +1.
Reactive Power: Spend 1 PP to add a POWER SET power to another
character’s dice pool before they roll a reaction. If that character takes
STRESS TYPE ONE, take d6 STRESS TYPE ONE or STRESS TYPE TWO.
Regeneration: Spend 1 PP to recover your STRESS TYPE stress and step
back your TRAUMA TYPE trauma by -1.
Ricochet: See Burst.
Second Chance: Spend 1 PP to reroll when using any POWER SET power.
Second Wind: Before you make an action including a POWER SET power,
you may move your STRESS TYPE die to the doom pool and step up the
POWER SET power by +1 for this action.
Stress Link: Add a die to the doom pool equal to your current STRESS TYPE
stress to add that STRESS TYPE die to a pool including a POWER SET
Take the Hit: Spend 1 PP to take STRESS TYPE intended for a nearby ally or
Tracer: Use an effect die to create a TRACER complication on a target during a Scene. You may track that target anywhere until the complication is removed or POWER TRAIT is shut down.
Unleashed: Step up or double any POWER SET power for one action. If the action fails, add a die to the doom pool equal to the normal rating of your power die.
Versatile: Split POWER TRAIT into 2d at -1 step, or 3d at -2 steps.