Sphinx

SPHINX (Anath-Na Mut)
Team d6, Buddy d8, Solo d10
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d8 Distinction
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KA STONE
Energy Blast d12
Durability d12
Superhuman Stamina d12
Superhuman Strength d10
Teleportation d12

SFX: Energy Absorption. On a successful reaction against an energy-based attack action, convert opponent’s effect die into a Ka Stone stunt, double a Ka Stone power for your next action or heal an amount of Stress or Trauma equal to or less than the effect die of the attack. Spend d6 from the doom pool to use this stunt if an opponent’s action succeeded.
SFX: Invulnerable. Spend d6 from the doom pool to ignore physical stress or trauma.
SFX: Unshakable. On a reaction against an emotional or mental attack, inflict emotional stress with your effect die at no cost or spend doom to step it up by +1.
SFX: Unleash. Step up or double any Ka Stone power for one action. If the action fails, add mental stress equal to the effect die. If The Sphinx is stressed out this way, he immediately teleports.

ANCIENT EGYPTIAN WIZARD
Sorcery d10

Limit: On a leash. Add 1d6 to the doom pool and step back all KA STONE Powers by – 1 for the remainder of the scene.


Servent of a Greater Power – d12 perminant Asset
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Master of the Ka Stone d12
Ancient Martial Knowledge d10

Sphinx

Breaking Bonds RamZ